Active skills
Top passive contributions
- Physical Damage %+750
- HP Regen / s+500
- Attack Speed+160
- Block Chance+150
- Max HP+120
- Armor+80
Maximum survivability for Hard-mode bosses
Game data snapshot: v1.00.28 · 18 Jul 2026Party: Knight + Priest + Slayer
The party totals at the top reflect the combined passive budget across all three heroes. The per-hero card narrows in on which nodes carried the bulk of each hero's contribution, plus the active skills that define the rotation. Treat the listed totals as a starting point: if the Farming Calculator surfaces a different stage than the one the build was tuned for, retime or re-prioritize without losing the structural choices this baseline made for you.
After you commit to a build pattern, finish the supporting decisions in the Rune Planner. The library and the planner share the snapshot label so you can trust both together.
Every allocated node, total, and active skill is read from the local skill-tree snapshot. The party totals are computed from the listed allocation, not a manual estimate.
Each hero's groups 2 through 8 unlock at 10, 20, 30, 40, 50, 60, and 70 total points across that hero. A build can read 'group 2 unlocked' on Knight and 'group 3 locked' on the same Slayer build because each hero has its own gate.
Yes. Open the build in the planner, change any level, and the share button will copy a new link with your edited state.
This build page is generated from the local skill-tree snapshot (1.00.28). It does not connect to Steam, read your save, or synchronize an account.